Roblox Server Projectiles. The general equation for parabolic projectile motion is f(x) = (gx^2)/(2v_x) + (v_y*x)/(v_x) where g is gravitational acceleration (gameWorkspaceGravity) and v_x and v_y are the starting velocities in the x direction and y direction respectively.
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1 Answer1 Show activity on this post You want to add the propulsion code to the clientside script in an OnClientEventConnect () block and make the serverscript instead have BallSetNetworkOwner (Player) and EnergyBallEventFireClient (Ball) I’m OP but I might as well answer this question now since I figured it out long ago.
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