Roblox Detect If Player Is In Water

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Roblox Detect If Player Is In Water. So I made a really big island map using Roblox terrain and I’m trying to make terrain objects (rocks trees etc) generate in random spots when a player joins The problem I’ve run into is that sometimes the objects load perfectly but they’re on top of/below water and it looks really weird like somebody would think it’s a bug or something I think the ideal solution.

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PotionEffect jumpPotion = player getPotionEffect (PotionEffectType JUMP) if (jumpPotion != null) { // If player has jump potion add it to jump velocity jumpVelocity += (double) ((float) jumpPotion getAmplifier + 1) * 01F } // Check if player is not on ladder and if jump velocity calculated is equals to player Y velocityMissing robloxMust include.

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