Ray.new Roblox. We’ve added a new property to RaycastParams called CollisionGroup Parts in collision groups set to not collide with the passed CollisionGroup will be ignored by the raycast If you don’t set this property the raycast will assume the “Default” collision group as it did in the past If you are unfamiliar with RaycastParams read the WorldRootRaycast documentation.
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Ray A Ray is a halfline finite in one direction but infinite in the other It can be defined by a 3D point where the line originates from and a direction vector which is the direction it goes in.
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