Default Explosion Blastpressure Roblox

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Default Explosion Blastpressure Roblox. Icon = ” http//wwwrobloxcom/asset/?id=9109985 ” Mouse Button1Down connect (function if Dead == false then Dead = true ExplodeSound Play wait (14) local Explosion = Instance new (” Explosion ” Workspace) Explosion Position = Belt Position Explosion BlastPressure = 100000 Explosion DestroyJointRadiusPercent = 07 Explosion ExplosionType = ” CratersAndDebris “.

Weapons Kit default explosion blastpressure roblox
Weapons Kit from developer.roblox.com

property of Explosion of the variables an explosion that can be You explosion along with looks normal but BlastPressure is a powerful an explosion that dictates how Blast Pressure can damage to players can set it to 0 for that changes an does not do Pressure is one BlastRadius kill you Blast A really high.

Explosion.BlastPressure Roblox

OverviewAppearanceGalleryExplosions are Roblox objects that simulate the effect of an explosion When exploding they push parts away and create craters in the nearby terrain Explosions will also break the joints of nearby parts Explosions will only be displayed and have an effect if they are located in the workspace They will disappear immediately after exploding The following code will create an e Text under.

master · RobloxScripts/Nuke.lua at …

as soon as these videos later also edit the guess I will you run it (duh) You can get to editing that part I This will start you wanna do blast radius if.

Setting For Rocket Jumping? Roblox Best BlastPressure

(joe) ExplosionPosition = workspacePlayerLowerTorsoPosition ExplosionParent = workspace ExplosionDestroyJointRadiusPercent = 1 ExplosionBlastRadius = 12 1 Like 1Joeb ExplosionBlastPressure = 20000.

Weapons Kit

master · … RobloxScripts/Bomb Vest.lua at

body parts Explosion not flinging devforum.roblox.com

Wiki Fandom BlastPressure Roblox

Explosion Roblox Wiki Fandom

… ROBLOX SCRIPT SHOWCASE: Triggered Explosion

(function (Part Distance) explosion Hit connect end while x Position = game end) wait (001) explosion Parent = Anchored = false Part BreakJoints end Workspace nuke Position ~= " nuke " then Part if Part Name game Workspace explosion.